Hello everybody,
Because it’s the beginning of this blog, I would like to share with you some pictures of the first steps of our development. As you know, the game was originally created with the software Ren’Py. A very interesting tool to create visual novels. The aesthetics at this moment was pretty simple : already a cartoon style but a choice of three colors : white, grey and black.
The goal was to create an atmosphere with the story, the dialogs, of course, but also with these graphic elements. It’s so important to immerge the gamer since the beginning in your world and the choice of the colors could help with that. For us, it was a strange world without vivid colors that creates a feeling of uniformity.
Now, the choice is to use vivid colors but for the skin we continue to have a kind of grey to avoid the “pink” of the skin or a too realistic color for us because we want to respect the strangeness of the Kafka’s world. And, by the way, a brown filter will appear progressively and makes all the game look more and more sad as the mental health of the character is. So, we continue to use the colors as a vector of the meaning of the game but…differently.
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